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SOUND DESIGNER / AUDIO ENGINEER FOR VIDEOGAME

Confidential employer

Posted 10/23/2026Rate visible after sign-upSource: Curated from source
Audio Editing
Music Production
Sound Design
About the Role

We are looking for a sound designer and composer to give each game its own sonic identity, starting with our current title, a Japanese oni-themed slot, and continuing across the studio's next releases.

What you'll do

  • Compose the music for each game: base game loop, free spins loop, special-feature loops and big win celebration loops (BIG, SUPER, MEGA, EPIC and MAX WIN).
  • Design the in-game sound effects: reel spins and stops, symbol wins, cascades, scatters, multipliers, bonus triggers, transitions and feature-specific moments.
  • Create a generic UI sound set (buttons, toggles, bet changes, menus) shared across all of our games.
  • Deliver seamless loops and short stings that work in the browser and on mobile, in light formats (OGG/MP3) plus WAV masters.
  • Work from our audio brief, deliver in milestones, and iterate on feedback from builds of the game.

What we're looking for

  • A portfolio with game audio, ideally slots, casino or mobile games.
  • Strong sense of escalation: wins should feel more exciting the bigger they get, without becoming tiring over long sessions.
  • Ability to write in different styles for different themes (e.g. Japanese, heist, retro, fantasy).
  • Clean, well-organised deliveries: consistent naming, normalised levels, click-free loops.
  • Clear communication in English and reliable deadlines.

Nice to have

  • Experience with HTML5 / web audio games.
  • Experience with layered or adaptive music (stems).
  • Voice-over or character vocal effects (grunts, roars, announcer lines).

How we work

  • Fully remote. Part time

To apply
Send your portfolio (links to game audio you have created), a short note on your experience with slot or casino games, your usual rates or a quote for a full slot game audio package, and your availability.

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