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3D / Game Dev with Next.js + Supabase Skills — Fencing SaaS Build-Out

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Posted 8/25/2026Rate visible after sign-upSource: Curated from source
About the Role

UPDATE: I'm reposting this job after speaking with a web developer who looked at what I'd built and told me this is out scope from my earlier post — he said it sits more in the game developer or engineering realm because of the 3D modelling and measurement-driven logic. He suggested someone with Unity, Three.js, or 3D web rendering experience would be a much better fit. So I'm casting the net wider.

I run a fencing business in Australia. I've built a custom ERP and trade portal on Next.js + Supabase + Vercel. The trade portal is being spun out into its own standalone SaaS — a quoting and job management app for fencing contractors, offered on a subscription basis.

What makes this different from a normal web app: it includes 3D fence visualisation, measurement-driven calculations, and BOM generation from spatial inputs. It's not a brochure site — it's closer to an engineering tool that happens to live in a browser.

Full-time, minimum 3 weeks, strong potential to continue ongoing.

WHAT YOU'LL DO

  • Build features on the existing Next.js + Supabase trade portal
  • Work on the 3D rendering / measurement logic
  • Split the portal into its own deployable SaaS app
  • Set up multi-tenant architecture and Stripe subscriptions
  • Harden auth, RLS policies, and deployment

YOU'RE PROBABLY THE RIGHT FIT IF YOU HAVE

  • Three.js or React Three Fiber experience (web-based 3D)
  • OR a game dev / Unity background and you're comfortable in web stacks
  • OR an engineering background with strong geometry/maths and web skills
  • AND solid Next.js + Supabase + TypeScript experience
  • GitHub pull request workflow

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