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3D Artist (Blender) — Low-Poly Characters & Animation for Indie Game

Confidential employer

Posted 8/23/2026Rate visible after sign-upSource: Curated from source
3D animation
3D blender
2d Animation
About the Role

About the project

We're using a pipeline similar to Dead Cells: characters and props are modeled, rigged, and animated in low-poly 3D in Blender, then our tools render them out to 2D sprite sheets automatically. So even though the final game is 2D, all of your work happens in 3D.

This means your files need to be clean and consistent — sensible naming, consistent scale, tidy rigs — because our scripts process everything programmatically. If you're the kind of artist who keeps organized scene files, you'll fit right in.

What you'll do
Model low-poly characters, enemies, props, and environment pieces
Rig and animate characters (idle, run, attack, hit, death — the usual game animation set)
Export/render following our pipeline conventions (we'll build the tools with your input)
Help define and document the game's visual style
Give us honest feedback when our ideas won't work visually — we want an artist with opinions
Requirements
Strong Blender skills: modeling, rigging, and keyframe animation
A portfolio that includes low-poly or stylized 3D work (this matters more than years of experience)
Good written English and proactive communication — if something is unclear or you're stuck, we want to hear about it early, not at the deadline
Reliable internet with a backup plan for outages
Nice to have (not required)
Experience making game assets or working with a game team
Any familiarity with rendering 3D to 2D sprites
Godot experience
Comfort with technical constraints (poly budgets, texture atlases, consistent pivot points)
Paid trial

We hire through a short paid trial so we can both see if it's a good fit. If your application stands out, we'll pay you $30 to complete a small test: model and rig one simple character in an agreed style, and animate a basic idle + walk cycle. It should take roughly 4–6 hours. You keep the payment regardless of whether we continue, and we won't use trial work in the game unless we hire you.

Job type: Part-time to start (approx. 10–20 hrs/week), with the goal of growing into full-time for the right person

Salary: ---------- $/m part time depending on experience, tell us your expected rate when you apply

Schedule: Flexible hours. We just need [2–3] hours of overlap with PST for feedback calls and reviews.

About us

We're a small indie team of programmers building a 2D action game in Godot. We can code, but none of us can draw a stick figure, which is where you come in. You'd be our first artist, so you'd have a real say in what the game looks like.

How to apply

Start your application with the word TANGERINE so we know you read this far. Then answer these three questions (no formal resume needed):

Link to your portfolio, and point out the 1–2 pieces you think are closest to a low-poly game style.
Briefly describe your rigging and animation experience. Links to animated work are a big plus.
Have you played Dead Cells or Webfishing seen its art style? In a few sentences, how would you approach creating a character.

We read every application that follows the instructions above. We're looking forward to seeing your work!

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